(5e) The Hexpedition - Rules for making an adventure of the journey
Hello! I've been developing a system called "The Hexpedition" which is about making 5e adventures that focus on survival/exploration within normal 5e rules (8 hour long rests, no banned spells, etc.). I've developed this for about 6 or 7 years. This involved playtesting as well as rewriting the system. I keep it in onenote for easy editing of sections, but the system itself is complete. You can even find ready-to-go adventures in appendix B!
These rules have gone through significant changes over the course of development. I try my best to updated everything as I go, but I miss stuff sometimes.
The newest design is always the Left-most STUFF whatever it is. Some of the later appendices are not in the best shape, but you should be able to get a decent idea of what's going there and what it might look like in its final state. Happy reading!
Excerpt: The Hexpedition makes the search for lost cities the adventure. The rules provided will make supplies matter without tracking rations. Characters will manage simple resources as they traverse the landscape and overcome the hazards found. The group will make camps, discover hidden locations, and map out the wilderness. All this will be done while giving those specialized to the task (Rangers, and those with the outlander background as examples) a chance to be in their element without invalidating their choice or preparation done by the GM.
PLAYTESTING! I'll be running playtests of the system and encourage feedback, questions, comments, playtesters (Players & GMs), etc. If that sounds interesting to you, please let me know via DM on discord: Weapons of Peace#5899
Bounty Details
Right now, the system is a living document. As playtests progress and fewer changes are made I do plan on putting the system down and solidifying it into a nice PDF for distribution. I am happy to provide PDFs as requested up until that point (of dubious quality and at my convenience).
About the Publisher
Amateur Game Designer https://www.dmsguild.com/browse.php?author=John%20Witt
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